If You are reading this blog it means that probably you are a 3d animator or you want to become one. If you are a beginner I want to assure you that 3d animations is easy. In fact my credo is that everything is easy if you are doing it the right way. If you are not a begginer and you do not agree.. well your comments are welcome. :) You can also discuss different animation topics on my
3d animation forum.
What you don't have to do to become a good 3d animator is learn the entire 3d software package. I knew a guy that learned Maya for 2 years. He knew how EVERY tool and option in Maya works but he couldn't create a basic walk cycle animation.
First rule: To become a good animator you have to animate, everything else is irrelevant.The more time you spend animating different objects the greater are your animation skills.
After reading the entire article you will see why 3d animation is easy and everyone can learn how to create nice 3d animated movies.
I will not discuss specifics of different 3d software packages here, this informations is discussed in detail in the manuals that come with each 3d package.
Instead I want to discuss the fundamental principles that if used while working on your 3d animation will lead to great results.
Lets start from the very basics.
To create a basic 3d animation You have to:- Position your 3d object
- Create a keyframe
- Move to a different time or frame in your animation
- Repeat the steps 1 - 3 for different positions and frames.
A keyframe is a way to tell the computer: At this time in animation the object should be in this specific position. The computer will calculate the movement of the object from one keyframe position to another and so on.
But there is more to great 3d animation than just moving 3d objects around and it is how you move them that is important. :) The best way to understand what I'm talking about is to try and animate a bouncing ball using the above method.
Probably the first thing You have noticed while animating the bouncing ball is that it does not move realistically. And you are right the ball will usually move as if it doesn't have mass at all.
That is because the 3d objects when animated don't have information about their mass.
There are dynamic simulation tools in some 3d animation packages where the artist can give a mass to an object and create different forces that will move the objects very realistically but this is another large topic that requires special attention.
So what is mass and how do we show it in animation? From the physics class you may know that mass is a property that shows the quantity of inertia an object possess. What it means is a larger object with a higher mass will start and stop slower than an object with a smaller mass under influence of the same force. When I say start slower I mean it will gain speed slower or will have a smaller acceleration. The same goes for stopping slower - everybody knows that braking distance for a heavy truck or bus is much longer then braking distance of an easy car provided they moved with the same speed before braking. But not everybody knows that a train has to start stopping 1km or half a mile before the station to be able to do it.
As a result to show the 3d object's mass in an animation a 3d artist must control the variation of speed with which the object moves. In real life no objects move with constant speed but planets and stars. So if the objects in your 3d animations move with the same speed they will look unreal.
to be continued...